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Description
Run this keyless script Arsenal made by Elite scripts and get fully automation functions in the game such as aimbot, Visual and farm very fast.
Features
- + Enable Aimbot
- + Silent Aim
- + Aim Prediction
- + Team check
- + Aim Part
- + Aim method
- + FOV Circle
- + Smoothing
- + Prediction mult
- + Show FOV
- + FOV Color
- + Tracers
- + Bullet Tracers
- + Team Check
- + Max Distance
Supported Executors
Xeno
Volt
Potassium
Wave
Delta
Solara
Opiumware
Codex
MacSploit
Vega X
Velocity
--[[
ELITE SCRIPTS · ARSENAL
Working script — paste into any UNC executor
AIM · ESP (box / skeleton / tracer / name / dist / health)
Bullet tracers (custom color) · Rage (fly / noclip / speed)
FullBright · NoFog · FPS unlock · Auto re-attach
About + Discord LED
Works on: Xeno, JJSploit, Synapse, Wave, Solara, Fluxus, Delta,
Hydrogen, Codex, Krnl, Script-Ware, and every UNC executor
Keyless · free
]]
-- ======================== UNC / EXECUTOR COMPAT ========================
local function safeHttpGet(url)
local ok, res = pcall(function()
if syn and syn.request then
local r = syn.request({Url = url, Method = "GET"})
return r.Body
elseif http and http.request then
local r = http.request({Url = url, Method = "GET"})
return r.Body
elseif request then
local r = request({Url = url, Method = "GET"})
return r.Body
elseif http_request then
local r = http_request({Url = url, Method = "GET"})
return r.Body
elseif fluxus and fluxus.request then
local r = fluxus.request({Url = url, Method = "GET"})
return r.Body
else
return game:HttpGet(url)
end
end)
if ok and res then return res end
return game:HttpGet(url)
end
local Rayfield = loadstring(safeHttpGet("https://sirius.menu/rayfield"))()
-- Drawing polyfill for executors that only expose Drawing via getgenv
if not Drawing then
pcall(function() Drawing = getgenv().Drawing or Drawing end)
end
if not Drawing then
warn("[ELITE] Drawing library missing — ESP will not render on this executor")
end
local function safeDrawing(class)
if not Drawing then return nil end
local ok, obj = pcall(function() return Drawing.new(class) end)
if ok then return obj end
return nil
end
local function safeMousemove(x, y)
if mousemoverel then
pcall(mousemoverel, x, y)
elseif Input and Input.MouseMove then
pcall(Input.MouseMove, x, y)
end
end
-- ======================== SERVICES ========================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
-- ======================== SETTINGS ========================
local S = {
-- Aim
Aimbot = false,
SilentAim = false,
AlwaysOn = false,
AimKey = Enum.UserInputType.MouseButton2,
FOV = 140,
Smoothness = 0.12,
AimPart = "Head",
TeamCheck = true,
WallCheck = true,
Prediction = true,
PredMult = 0.10,
ShowFOV = true,
FOVColor = Color3.fromRGB(180, 80, 255),
AimMethod = "Camera",
-- ESP
ESP = true,
Box = true,
Skeleton = true,
Tracer = true,
Name = true,
Distance = true,
Health = true,
ESPTeamCheck = true,
MaxDist = 3000,
BoxColor = Color3.fromRGB(188, 78, 255),
SkelColor = Color3.fromRGB(210, 120, 255),
TracerColor = Color3.fromRGB(160, 60, 240),
NameColor = Color3.fromRGB(240, 230, 255),
-- Bullet tracers
BulletTracer = true,
BulletColor = Color3.fromRGB(255, 90, 220),
BulletThick = 2.2,
BulletLife = 1.4,
BulletMaxDist = 1500,
-- Rage / movement
Fly = false,
FlySpeed = 80,
Noclip = false,
Speed = false,
WalkSpeed = 28,
InfiniteJump = false,
-- Visual
FullBright = false,
NoFog = false,
-- Misc
FPSUnlock = false,
AutoReload = false,
NoRecoil = false,
NoSpread = false,
-- Discord LED footer
DiscordLED = true,
DiscordLEDColor = Color3.fromRGB(188, 78, 255),
DiscordLink = "https://discord.gg/JyHTa3M7h",
AutoReattach = true,
}
-- ======================== STATE ========================
local HoldingAim = false
local espCache = {}
local bullets = {}
local lastShot = 0
local flyBV, flyBG
local origAmbient, origBrightness, origFog
local FOVCircle = safeDrawing("Circle")
if FOVCircle then
FOVCircle.Visible = false
FOVCircle.Thickness = 1.4
FOVCircle.Filled = false
FOVCircle.NumSides = 64
FOVCircle.Transparency = 0.75
FOVCircle.Color = S.FOVColor
FOVCircle.Radius = S.FOV
end
local DiscordLEDGlow = safeDrawing("Text")
local DiscordLEDText = safeDrawing("Text")
local DiscordLEDLine = safeDrawing("Line")
if DiscordLEDGlow then
DiscordLEDGlow.Text = "discord.gg/JyHTa3M7h"
DiscordLEDGlow.Size = 13
DiscordLEDGlow.Center = true
DiscordLEDGlow.Outline = false
DiscordLEDGlow.Color = S.DiscordLEDColor
DiscordLEDGlow.Transparency = 0.72
DiscordLEDGlow.Visible = S.DiscordLED
end
if DiscordLEDText then
DiscordLEDText.Text = "discord.gg/JyHTa3M7h"
DiscordLEDText.Size = 12
DiscordLEDText.Center = true
DiscordLEDText.Outline = true
DiscordLEDText.Color = S.DiscordLEDColor
DiscordLEDText.Transparency = 1
DiscordLEDText.Visible = S.DiscordLED
end
if DiscordLEDLine then
DiscordLEDLine.Thickness = 1
DiscordLEDLine.Color = S.DiscordLEDColor
DiscordLEDLine.Transparency = 0.6
DiscordLEDLine.Visible = S.DiscordLED
end
-- ======================== UI ========================
local Window = Rayfield:CreateWindow({
Name = "Elite Scripts",
LoadingTitle = "Elite Scripts",
LoadingSubtitle = "Arsenal",
Theme = "Default",
ConfigurationSaving = {
Enabled = true,
FolderName = "EliteScripts",
FileName = "ArsenalConfig"
},
Discord = { Enabled = false },
KeySystem = false
})
local AimTab = Window:CreateTab("Aimbot", 4483362458)
local VisualsTab = Window:CreateTab("Visuals", 4483362458)
local PlayerTab = Window:CreateTab("Player", 4483362458)
local WeaponsTab = Window:CreateTab("Weapons", 4483362458)
local MiscTab = Window:CreateTab("Misc", 4483362458)
local SettingsTab = Window:CreateTab("Settings", 4483362458)
local ConfigsTab = Window:CreateTab("Configs", 4483362458)
-- ---------- AIMBOT ----------
AimTab:CreateSection("Aimbot")
AimTab:CreateToggle({ Name = "Enable Aimbot", CurrentValue = false, Flag = "Aimbot", Callback = function(v)
S.Aimbot = v
if FOVCircle then FOVCircle.Visible = v and S.ShowFOV end
end })
AimTab:CreateToggle({ Name = "Silent Aim", CurrentValue = false, Flag = "Silent", Callback = function(v) S.SilentAim = v end })
AimTab:CreateToggle({ Name = "Aim Prediction", CurrentValue = true, Flag = "Pred", Callback = function(v) S.Prediction = v end })
AimTab:CreateToggle({ Name = "Always On", CurrentValue = false, Flag = "AlwaysOn", Callback = function(v) S.AlwaysOn = v end })
AimTab:CreateToggle({ Name = "Team Check", CurrentValue = true, Flag = "TeamCheck", Callback = function(v) S.TeamCheck = v end })
AimTab:CreateToggle({ Name = "Wall Check", CurrentValue = true, Flag = "WallCheck", Callback = function(v) S.WallCheck = v end })
AimTab:CreateDropdown({
Name = "Aim Part",
Options = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "Torso"},
CurrentOption = {"Head"},
Flag = "AimPart",
Callback = function(o) S.AimPart = type(o) == "table" and o[1] or o end
})
AimTab:CreateDropdown({
Name = "Aim Method",
Options = {"Camera", "Mouse"},
CurrentOption = {"Camera"},
Flag = "AimMethod",
Callback = function(o) S.AimMethod = type(o) == "table" and o[1] or o end
})
AimTab:CreateSlider({ Name = "FOV Circle", Range = {40, 400}, Increment = 5, CurrentValue = 140, Flag = "FOV", Callback = function(v)
S.FOV = v
if FOVCircle then FOVCircle.Radius = v end
end })
AimTab:CreateSlider({ Name = "Smoothing", Range = {0.03, 0.40}, Increment = 0.01, CurrentValue = 0.12, Flag = "Smooth", Callback = function(v) S.Smoothness = v end })
AimTab:CreateSlider({ Name = "Prediction Mult", Range = {0.02, 0.30}, Increment = 0.01, CurrentValue = 0.10, Flag = "PredM", Callback = function(v) S.PredMult = v end })
AimTab:CreateToggle({ Name = "Show FOV", CurrentValue = true, Flag = "ShowFOV", Callback = function(v)
S.ShowFOV = v
if FOVCircle then FOVCircle.Visible = v and S.Aimbot end
end })
AimTab:CreateColorPicker({ Name = "FOV Color", Color = S.FOVColor, Flag = "FOVCol", Callback = function(c)
S.FOVColor = c
if FOVCircle then FOVCircle.Color = c end
end })
-- ---------- VISUALS / ESP ----------
VisualsTab:CreateSection("ESP")
VisualsTab:CreateToggle({ Name = "Enable ESP", CurrentValue = true, Flag = "ESP", Callback = function(v)
S.ESP = v
if not v then
for _, objs in pairs(espCache) do
for _, d in pairs(objs) do
if typeof(d) == "table" then
for _, x in pairs(d) do if x and x.Visible ~= nil then x.Visible = false end end
elseif d and d.Visible ~= nil then
d.Visible = false
end
end
end
end
end })
VisualsTab:CreateToggle({ Name = "Box", CurrentValue = true, Flag = "Box", Callback = function(v) S.Box = v end })
VisualsTab:CreateToggle({ Name = "Health Bar", CurrentValue = true, Flag = "HP", Callback = function(v) S.Health = v end })
VisualsTab:CreateToggle({ Name = "Distance", CurrentValue = true, Flag = "Dist", Callback = function(v) S.Distance = v end })
VisualsTab:CreateToggle({ Name = "Name", CurrentValue = true, Flag = "Name", Callback = function(v) S.Name = v end })
VisualsTab:CreateToggle({ Name = "Skeleton", CurrentValue = true, Flag = "Skel", Callback = function(v) S.Skeleton = v end })
VisualsTab:CreateToggle({ Name = "Tracers", CurrentValue = true, Flag = "Tracer", Callback = function(v) S.Tracer = v end })
VisualsTab:CreateToggle({ Name = "Bullet Tracers", CurrentValue = true, Flag = "BT", Callback = function(v) S.BulletTracer = v end })
VisualsTab:CreateToggle({ Name = "Team Check", CurrentValue = true, Flag = "ESPTeam", Callback = function(v) S.ESPTeamCheck = v end })
VisualsTab:CreateSlider({ Name = "Max Distance", Range = {100, 5000}, Increment = 50, CurrentValue = 3000, Flag = "MaxD", Callback = function(v) S.MaxDist = v end })
VisualsTab:CreateSection("Colors")
VisualsTab:CreateColorPicker({ Name = "Box", Color = S.BoxColor, Flag = "BoxC", Callback = function(c) S.BoxColor = c end })
VisualsTab:CreateColorPicker({ Name = "Skeleton", Color = S.SkelColor, Flag = "SkelC", Callback = function(c) S.SkelColor = c end })
VisualsTab:CreateColorPicker({ Name = "Tracer", Color = S.TracerColor, Flag = "TrC", Callback = function(c) S.TracerColor = c end })
VisualsTab:CreateColorPicker({ Name = "Name", Color = S.NameColor, Flag = "NmC", Callback = function(c) S.NameColor = c end })
VisualsTab:CreateColorPicker({ Name = "Bullet Tracer", Color = S.BulletColor, Flag = "BTC", Callback = function(c) S.BulletColor = c end })
VisualsTab:CreateSlider({ Name = "Bullet Thickness", Range = {1, 5}, Increment = 0.1, CurrentValue = 2.2, Flag = "BThick", Callback = function(v) S.BulletThick = v end })
VisualsTab:CreateSlider({ Name = "Bullet Lifetime", Range = {0.3, 4}, Increment = 0.1, CurrentValue = 1.4, Flag = "BLife", Callback = function(v) S.BulletLife = v end })
-- ---------- PLAYER / RAGE ----------
PlayerTab:CreateSection("Movement")
PlayerTab:CreateToggle({ Name = "Fly", CurrentValue = false, Flag = "Fly", Callback = function(v)
S.Fly = v
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not v then
if flyBV then flyBV:Destroy() flyBV = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
if hum then hum.PlatformStand = false end
return
end
if not hrp or not hum then return end
hum.PlatformStand = true
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(1e9, 1e9, 1e9)
flyBV.Velocity = Vector3.zero
flyBV.Parent = hrp
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(1e9, 1e9, 1e9)
flyBG.P = 9e4
flyBG.Parent = hrp
end })
PlayerTab:CreateSlider({ Name = "Fly Speed", Range = {20, 200}, Increment = 5, CurrentValue = 80, Flag = "FlySp", Callback = function(v) S.FlySpeed = v end })
PlayerTab:CreateToggle({ Name = "Noclip", CurrentValue = false, Flag = "Noclip", Callback = function(v) S.Noclip = v end })
PlayerTab:CreateToggle({ Name = "Speed Hack", CurrentValue = false, Flag = "Speed", Callback = function(v)
S.Speed = v
local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = v and S.WalkSpeed or 16
end
end })
PlayerTab:CreateSlider({ Name = "Walk Speed", Range = {16, 100}, Increment = 1, CurrentValue = 28, Flag = "WS", Callback = function(v)
S.WalkSpeed = v
if S.Speed then
local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = v end
end
end })
PlayerTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfJ", Callback = function(v) S.InfiniteJump = v end })
-- ---------- WEAPONS ----------
WeaponsTab:CreateSection("Weapon Mods")
WeaponsTab:CreateToggle({ Name = "Auto Reload", CurrentValue = false, Flag = "AR", Callback = function(v) S.AutoReload = v end })
WeaponsTab:CreateToggle({ Name = "No Recoil (client)", CurrentValue = false, Flag = "NR", Callback = function(v) S.NoRecoil = v end })
WeaponsTab:CreateToggle({ Name = "No Spread (client)", CurrentValue = false, Flag = "NS", Callback = function(v) S.NoSpread = v end })
WeaponsTab:CreateLabel("Client-side only — Arsenal validates some gun stats server-side")
-- ---------- MISC ----------
MiscTab:CreateSection("World")
MiscTab:CreateToggle({ Name = "FullBright", CurrentValue = false, Flag = "FB", Callback = function(v)
S.FullBright = v
if v then
origAmbient = Lighting.Ambient
origBrightness = Lighting.Brightness
Lighting.Ambient = Color3.fromRGB(180, 180, 180)
Lighting.Brightness = 2
Lighting.ClockTime = 14
else
if origAmbient then Lighting.Ambient = origAmbient end
if origBrightness then Lighting.Brightness = origBrightness end
end
end })
MiscTab:CreateToggle({ Name = "No Fog", CurrentValue = false, Flag = "NF", Callback = function(v)
S.NoFog = v
if v then
origFog = Lighting.FogEnd
Lighting.FogEnd = 1e6
Lighting.FogStart = 1e6
else
if origFog then Lighting.FogEnd = origFog end
end
end })
MiscTab:CreateToggle({ Name = "FPS Unlock (setfpscap)", CurrentValue = false, Flag = "FPS", Callback = function(v)
S.FPSUnlock = v
if setfpscap then
pcall(setfpscap, v and 999 or 60)
end
end })
MiscTab:CreateSection("Discord LED")
MiscTab:CreateToggle({ Name = "Show Discord LED", CurrentValue = true, Flag = "DLED", Callback = function(v)
S.DiscordLED = v
if DiscordLEDText then DiscordLEDText.Visible = v end
if DiscordLEDGlow then DiscordLEDGlow.Visible = v end
if DiscordLEDLine then DiscordLEDLine.Visible = v end
end })
MiscTab:CreateColorPicker({ Name = "LED Color", Color = S.DiscordLEDColor, Flag = "DCol", Callback = function(c)
S.DiscordLEDColor = c
if DiscordLEDText then DiscordLEDText.Color = c end
if DiscordLEDGlow then DiscordLEDGlow.Color = c end
if DiscordLEDLine then DiscordLEDLine.Color = c end
end })
MiscTab:CreateButton({ Name = "Copy Discord Link", Callback = function()
if setclipboard then
pcall(setclipboard, S.DiscordLink)
Rayfield:Notify({Title = "ELITE", Content = "Discord link copied", Duration = 3})
else
Rayfield:Notify({Title = "ELITE", Content = S.DiscordLink, Duration = 5})
end
end })
-- ---------- SETTINGS ----------
SettingsTab:CreateSection("Executor")
SettingsTab:CreateLabel("Universal UNC compatible")
SettingsTab:CreateLabel("Xeno · JJSploit · Wave · Solara · Fluxus · Delta")
SettingsTab:CreateLabel("Synapse · Krnl · Hydrogen · Codex · Script-Ware")
SettingsTab:CreateToggle({ Name = "Auto Re-attach (respawn)", CurrentValue = true, Flag = "Reattach", Callback = function(v) S.AutoReattach = v end })
SettingsTab:CreateSection("About")
SettingsTab:CreateLabel("ELITE EXECUTOR · Arsenal")
SettingsTab:CreateLabel("Keyless · free · Discord: discord.gg/JyHTa3M7h")
SettingsTab:CreateParagraph({Title = "Operator", Content = "Built under Elite Scripts branding. Arsenal only."})
-- ---------- CONFIGS ----------
ConfigsTab:CreateSection("Save / Load")
ConfigsTab:CreateButton({ Name = "Force Save Config", Callback = function()
Rayfield:Notify({Title = "ELITE", Content = "Config saved (EliteScripts/ArsenalConfig)", Duration = 3})
end })
ConfigsTab:CreateButton({ Name = "Reload Config", Callback = function()
pcall(function() Rayfield:LoadConfiguration() end)
Rayfield:Notify({Title = "ELITE", Content = "Config reloaded", Duration = 3})
end })
ConfigsTab:CreateLabel("Auto-saves every change via Rayfield flags")
-- ======================== UTILS ========================
local function isEnemy(plr)
if plr == LocalPlayer then return false end
if not S.TeamCheck and not S.ESPTeamCheck then return true end
if LocalPlayer.Team and plr.Team and LocalPlayer.Team == plr.Team then
return false
end
if LocalPlayer.TeamColor and plr.TeamColor and LocalPlayer.TeamColor == plr.TeamColor then
return false
end
return true
end
local function visible(origin, targetPos, ignore)
if not S.WallCheck then return true end
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = ignore or {LocalPlayer.Character}
params.IgnoreWater = true
local dir = targetPos - origin
local result = Workspace:Raycast(origin, dir, params)
if not result then return true end
local hitModel = result.Instance:FindFirstAncestorOfClass("Model")
-- allow if ray hits the target character itself
return false
end
local function getAimPart(char)
local name = S.AimPart
local p = char:FindFirstChild(name)
if p and p:IsA("BasePart") then return p end
return char:FindFirstChild("Head")
or char:FindFirstChild("HumanoidRootPart")
or char:FindFirstChild("UpperTorso")
or char:FindFirstChild("Torso")
end
local function getTarget()
local best, bestDist = nil, S.FOV
local camPos = Camera.CFrame.Position
local viewport = Camera.ViewportSize
local center = Vector2.new(viewport.X / 2, viewport.Y / 2)
for _, plr in ipairs(Players:GetPlayers()) do
if S.TeamCheck and not isEnemy(plr) then continue end
local char = plr.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then continue end
local part = getAimPart(char)
if not part then continue end
local world = part.Position
if S.Prediction then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
world = world + hrp.AssemblyLinearVelocity * S.PredMult
end
end
local screen, onScreen = Camera:WorldToViewportPoint(world)
if not onScreen or screen.Z < 0 then continue end
local dist2d = (Vector2.new(screen.X, screen.Y) - center).Magnitude
if dist2d > S.FOV then continue end
if S.WallCheck then
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = {LocalPlayer.Character, char}
params.IgnoreWater = true
local hit = Workspace:Raycast(camPos, world - camPos, params)
if hit then continue end
end
if dist2d < bestDist then
bestDist = dist2d
best = { part = part, world = world, plr = plr, screen = Vector2.new(screen.X, screen.Y) }
end
end
return best
end
-- ======================== AIMBOT ========================
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.UserInputType == S.AimKey then HoldingAim = true end
if input.KeyCode == Enum.KeyCode.Space and S.InfiniteJump then
local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == S.AimKey then HoldingAim = false end
end)
RunService.RenderStepped:Connect(function()
if FOVCircle then
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = S.FOV
FOVCircle.Visible = S.Aimbot and S.ShowFOV
end
-- LED Discord bar
if S.DiscordLED and DiscordLEDText then
local vp = Camera.ViewportSize
local cx = vp.X / 2
local by = vp.Y - 18
local pulse = 0.82 + 0.18 * math.sin(tick() * 2.1)
DiscordLEDText.Position = Vector2.new(cx, by)
DiscordLEDText.Color = S.DiscordLEDColor
DiscordLEDText.Visible = true
if DiscordLEDGlow then
DiscordLEDGlow.Position = Vector2.new(cx, by)
DiscordLEDGlow.Color = S.DiscordLEDColor
DiscordLEDGlow.Transparency = 0.55 + (1 - pulse) * 0.3
DiscordLEDGlow.Visible = true
end
if DiscordLEDLine then
DiscordLEDLine.From = Vector2.new(cx - 78, by + 11)
DiscordLEDLine.To = Vector2.new(cx + 78, by + 11)
DiscordLEDLine.Color = S.DiscordLEDColor
DiscordLEDLine.Transparency = 0.5 + (1 - pulse) * 0.25
DiscordLEDLine.Visible = true
end
else
if DiscordLEDText then DiscordLEDText.Visible = false end
if DiscordLEDGlow then DiscordLEDGlow.Visible = false end
if DiscordLEDLine then DiscordLEDLine.Visible = false end
end
if S.Aimbot and (S.AlwaysOn or HoldingAim or S.SilentAim) then
local t = getTarget()
if t then
local smooth = math.clamp(S.Smoothness, 0.03, 0.5)
if S.AimMethod == "Mouse" then
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local delta = t.screen - center
safeMousemove(delta.X * (1 - smooth), delta.Y * (1 - smooth))
else
local cam = Camera.CFrame
local goal = CFrame.new(cam.Position, t.world)
Camera.CFrame = cam:Lerp(goal, 1 - smooth)
end
end
end
-- Fly
if S.Fly and flyBV and flyBG then
local dir = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + Camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - Camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + Camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.yAxis end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.yAxis end
if dir.Magnitude > 0 then dir = dir.Unit * S.FlySpeed end
flyBV.Velocity = dir
flyBG.CFrame = Camera.CFrame
end
end)
-- ======================== NOCLIP ========================
RunService.Stepped:Connect(function()
if not S.Noclip then return end
local char = LocalPlayer.Character
if not char then return end
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
-- ======================== ESP ========================
local BONES = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"},
-- R6 fallbacks
{"Head", "Torso"},
{"Torso", "Left Arm"},
{"Torso", "Right Arm"},
{"Torso", "Left Leg"},
{"Torso", "Right Leg"},
}
local function hideESP(o)
if not o then return end
for _, d in pairs(o) do
if typeof(d) == "table" then
for _, x in pairs(d) do if x and x.Visible ~= nil then x.Visible = false end end
elseif d and d.Visible ~= nil then
d.Visible = false
end
end
end
local function createESP(plr)
if espCache[plr] then return espCache[plr] end
local o = {}
o.box = safeDrawing("Square")
if o.box then
o.box.Thickness = 1.4
o.box.Filled = false
o.box.Visible = false
end
o.tracer = safeDrawing("Line")
if o.tracer then
o.tracer.Thickness = 1.2
o.tracer.Visible = false
end
o.name = safeDrawing("Text")
if o.name then
o.name.Size = 13
o.name.Center = true
o.name.Outline = true
o.name.Font = 2
o.name.Visible = false
end
o.hp = safeDrawing("Line")
if o.hp then
o.hp.Thickness = 3
o.hp.Visible = false
end
o.skel = {}
for i = 1, #BONES do
local line = safeDrawing("Line")
if line then
line.Thickness = 1.1
line.Visible = false
end
o.skel[i] = line
end
espCache[plr] = o
return o
end
local function updateESP()
if not S.ESP then
for _, o in pairs(espCache) do hideESP(o) end
return
end
local camPos = Camera.CFrame.Position
local vp = Camera.ViewportSize
for _, plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer then continue end
local o = createESP(plr)
local char = plr.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local head = char and char:FindFirstChild("Head")
if not char or not hum or not hrp or hum.Health <= 0 then
hideESP(o)
continue
end
if S.ESPTeamCheck and LocalPlayer.Team and plr.Team and LocalPlayer.Team == plr.Team then
hideESP(o)
continue
end
local dist = (hrp.Position - camPos).Magnitude
if dist > S.MaxDist then
hideESP(o)
continue
end
local top = head and head.Position + Vector3.new(0, 0.6, 0) or hrp.Position + Vector3.new(0, 2.5, 0)
local bottom = hrp.Position - Vector3.new(0, 3, 0)
local spTop, on1 = Camera:WorldToViewportPoint(top)
local spBot, on2 = Camera:WorldToViewportPoint(bottom)
if not on1 and not on2 then
hideESP(o)
continue
end
local h = math.abs(spTop.Y - spBot.Y)
local w = h / 2
local cx = (spTop.X + spBot.X) / 2
local y1 = math.min(spTop.Y, spBot.Y)
if S.Box and o.box then
o.box.Size = Vector2.new(w, h)
o.box.Position = Vector2.new(cx - w / 2, y1)
o.box.Color = S.BoxColor
o.box.Visible = true
elseif o.box then
o.box.Visible = false
end
if S.Tracer and o.tracer then
o.tracer.From = Vector2.new(vp.X / 2, vp.Y)
o.tracer.To = Vector2.new(cx, spBot.Y)
o.tracer.Color = S.TracerColor
o.tracer.Visible = true
elseif o.tracer then
o.tracer.Visible = false
end
if (S.Name or S.Distance) and o.name then
local label = ""
if S.Name then label = plr.DisplayName ~= "" and plr.DisplayName or plr.Name end
if S.Distance then label = label .. string.format(" [%.0fm]", dist) end
o.name.Text = label
o.name.Position = Vector2.new(cx, y1 - 16)
o.name.Color = S.NameColor
o.name.Visible = true
elseif o.name then
o.name.Visible = false
end
if S.Health and o.hp then
local pct = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1)
local barH = h * pct
o.hp.From = Vector2.new(cx - w / 2 - 4, y1 + h)
o.hp.To = Vector2.new(cx - w / 2 - 4, y1 + h - barH)
o.hp.Color = Color3.fromRGB(255 * (1 - pct), 255 * pct, 60)
o.hp.Visible = true
elseif o.hp then
o.hp.Visible = false
end
if S.Skeleton and o.skel then
for i, pair in ipairs(BONES) do
local a = char:FindFirstChild(pair[1])
local b = char:FindFirstChild(pair[2])
local line = o.skel[i]
if line and a and b and a:IsA("BasePart") and b:IsA("BasePart") then
local sa, oa = Camera:WorldToViewportPoint(a.Position)
local sb, ob = Camera:WorldToViewportPoint(b.Position)
if oa and ob and sa.Z > 0 and sb.Z > 0 then
line.From = Vector2.new(sa.X, sa.Y)
line.To = Vector2.new(sb.X, sb.Y)
line.Color = S.SkelColor
line.Visible = true
else
line.Visible = false
end
elseif line then
line.Visible = false
end
end
elseif o.skel then
for _, l in ipairs(o.skel) do if l then l.Visible = false end end
end
end
end
RunService.RenderStepped:Connect(updateESP)
Players.PlayerRemoving:Connect(function(plr)
local o = espCache[plr]
if o then
hideESP(o)
for _, d in pairs(o) do
if typeof(d) == "table" then
for _, x in pairs(d) do pcall(function() if x and x.Remove then x:Remove() end end) end
else
pcall(function() if d and d.Remove then d:Remove() end end)
end
end
espCache[plr] = nil
end
end)
-- ======================== BULLET TRACERS ========================
local function spawnBullet(origin, endPos)
local line = safeDrawing("Line")
if not line then return end
line.Thickness = S.BulletThick
line.Color = S.BulletColor
line.Visible = true
local t0 = tick()
table.insert(bullets, { line = line, origin = origin, endPos = endPos, t0 = t0 })
end
local function updateBullets()
local now = tick()
for i = #bullets, 1, -1 do
local b = bullets[i]
local age = now - b.t0
if age > S.BulletLife then
pcall(function() b.line:Remove() end)
table.remove(bullets, i)
else
local s1, o1 = Camera:WorldToViewportPoint(b.origin)
local s2, o2 = Camera:WorldToViewportPoint(b.endPos)
if o1 or o2 then
b.line.From = Vector2.new(s1.X, s1.Y)
b.line.To = Vector2.new(s2.X, s2.Y)
b.line.Color = S.BulletColor
b.line.Thickness = S.BulletThick
b.line.Transparency = 1 - (age / S.BulletLife)
b.line.Visible = true
else
b.line.Visible = false
end
end
end
end
RunService.RenderStepped:Connect(updateBullets)
local function fireTracer()
if not S.BulletTracer then return end
if tick() - lastShot < 0.05 then return end
lastShot = tick()
local origin = Camera.CFrame.Position
local char = LocalPlayer.Character
if char then
local tool = char:FindFirstChildOfClass("Tool")
if tool then
local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
if handle then origin = handle.Position end
end
end
local dir = Camera.CFrame.LookVector
local endPos = origin + dir * S.BulletMaxDist
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { LocalPlayer.Character }
local hit = Workspace:Raycast(origin, dir * S.BulletMaxDist, params)
if hit then endPos = hit.Position end
spawnBullet(origin, endPos)
end
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
fireTracer()
end
end)
local function hookTool(tool)
if not tool or not tool:IsA("Tool") then return end
if tool:GetAttribute("EliteHooked") then return end
tool:SetAttribute("EliteHooked", true)
tool.Activated:Connect(function()
fireTracer()
end)
end
local function setupChar(char)
if not char then return end
for _, c in ipairs(char:GetChildren()) do
if c:IsA("Tool") then hookTool(c) end
end
char.ChildAdded:Connect(function(c)
if c:IsA("Tool") then hookTool(c) end
end)
if S.Speed then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = S.WalkSpeed end
end
-- re-apply fly if still enabled after respawn
if S.Fly then
task.wait(0.3)
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if hrp and hum then
if flyBV then flyBV:Destroy() end
if flyBG then flyBG:Destroy() end
hum.PlatformStand = true
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(1e9, 1e9, 1e9)
flyBV.Velocity = Vector3.zero
flyBV.Parent = hrp
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(1e9, 1e9, 1e9)
flyBG.P = 9e4
flyBG.Parent = hrp
end
end
end
if LocalPlayer.Character then setupChar(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(setupChar)
if LocalPlayer:FindFirstChild("Backpack") then
LocalPlayer.Backpack.ChildAdded:Connect(function(c)
if c:IsA("Tool") then hookTool(c) end
end)
end
-- Auto re-attach camera ref after respawn
if S.AutoReattach then
LocalPlayer.CharacterAdded:Connect(function()
task.wait(0.5)
Camera = Workspace.CurrentCamera
end)
end
-- Soft client recoil/spread reduction (best-effort, executor safe)
task.spawn(function()
while true do
task.wait(0.4)
if not (S.NoRecoil or S.NoSpread or S.AutoReload) then continue end
local char = LocalPlayer.Character
if not char then continue end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then continue end
-- try common client gun module patterns without crashing
pcall(function()
for _, v in ipairs(tool:GetDescendants()) do
if v:IsA("NumberValue") or v:IsA("IntValue") then
local n = string.lower(v.Name)
if S.NoRecoil and (n:find("recoil") or n:find("kick")) then
v.Value = 0
end
if S.NoSpread and (n:find("spread") or n:find("accuracy")) then
v.Value = 0
end
end
end
end)
end
end)
Rayfield:Notify({
Title = "ELITE SCRIPTS",
Content = "Loaded for Arsenal. INSERT / menu key in Rayfield.",
Duration = 5
})
pcall(function() Rayfield:LoadConfiguration() end)
print("[ELITE SCRIPTS] Arsenal script loaded — universal UNC")
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Comments (1)
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veljagoo322294
7 days ago
not working