4,290 views
Description
Script made by joe and it includes the bring ball and many such features which you can use. also its a keyless script
Features
- + Bring ball
- + Auto Score
- + Shoot Full Court
local PlayerService = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = PlayerService.LocalPlayer
if not player then player = PlayerService.PlayerAdded:Wait() end
player:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player.PlayerGui
screenGui.ResetOnSpawn = false
screenGui.Name = "DunkSystem_V2_REALVERISONJOE"
local frame = Instance.new("Frame")
frame.Parent = screenGui
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Size = UDim2.new(0, 200, 0, 260)
frame.Position = UDim2.new(0.3, 0, 0.5, -130)
frame.Active = true
local function makeDraggable(guiObject)
local dragging, dragInput, dragStart, startPos
guiObject.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = guiObject.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
guiObject.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
local delta = input.Position - dragStart
guiObject.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
makeDraggable(frame)
local function createSafeButton(parent, pos, size, text, color)
local container = Instance.new("Frame", parent)
container.Position = pos
container.Size = size
container.BackgroundColor3 = color
container.BorderSizePixel = 0
local label = Instance.new("TextLabel", container)
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 = Color3.new(1, 1, 1)
label.TextScaled = true
label.Font = Enum.Font.SourceSansBold
local btn = Instance.new("TextButton", container)
btn.Size = UDim2.new(1, 0, 1, 0)
btn.BackgroundTransparency = 1
btn.Text = ""
btn.ZIndex = 10
return container, btn, label
end
local powerFrame, powerBtn, powerLabel = createSafeButton(frame, UDim2.new(0, 20, 0, 15), UDim2.new(0, 160, 0, 35), "Powered by Joe Power: OFF", Color3.fromRGB(200, 0, 0))
local hoopFrame, hoopBtn, hoopLabel = createSafeButton(frame, UDim2.new(0, 20, 0, 60), UDim2.new(0, 160, 0, 35), "Target: Enemy", Color3.fromRGB(120, 40, 150))
local bringFrame, bringBtn, bringLabel = createSafeButton(frame, UDim2.new(0, 20, 0, 105), UDim2.new(0, 160, 0, 35), "Bring: OFF", Color3.fromRGB(0, 120, 200))
local sliderLabel = Instance.new("TextLabel", frame)
sliderLabel.Size = UDim2.new(0, 160, 0, 20)
sliderLabel.Position = UDim2.new(0, 20, 0, 150)
sliderLabel.Text = "Speed: 200"
sliderLabel.TextColor3 = Color3.new(1, 1, 1)
sliderLabel.BackgroundTransparency = 1
local sliderBack = Instance.new("Frame", frame)
sliderBack.Size = UDim2.new(0, 160, 0, 10)
sliderBack.Position = UDim2.new(0, 20, 0, 175)
sliderBack.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
local sliderKnob = Instance.new("TextButton", sliderBack)
sliderKnob.Size = UDim2.new(0, 20, 0, 20)
sliderKnob.Position = UDim2.new(0.33, -10, 0.5, -10)
sliderKnob.Text = ""
sliderKnob.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
local destroyFrame, destroyBtn = createSafeButton(frame, UDim2.new(0, 20, 0, 210), UDim2.new(0, 160, 0, 35), "Destroy", Color3.fromRGB(60, 20, 20))
local statusLabel = Instance.new("TextLabel", frame)
statusLabel.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
statusLabel.Size = UDim2.new(0, 200, 0, 30)
statusLabel.Position = UDim2.new(0, 0, 0, -30)
statusLabel.Text = "Status: Offline"
statusLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
statusLabel.TextScaled = true
local HOOPS = { Home = Vector3.new(146.76, 17.33, -297.95), Away = Vector3.new(-146.53, 15.97, -297.43) }
local basketballName = "Basketball"
local moveSpeed = 200
local dunkApproachSpeed = 150
local dunkDownSpeed = 100
local hoverHeight = 20
local bounceHeight = 12
local bounceSpeed = 50
local requiredBounces = 2
local isSystemActive, targetSelfHoop, isBringMode = false, false, false
local currentState = "IDLE"
local currentTargetPos = nil
local currentBounces = 0
local bounceDirection = 1
local lastBounceCheckTime = 0
local activeConnections = {}
local function findBasketball()
return workspace:FindFirstChild(basketballName)
end
local function getTargetHoop()
local team = (player.Team and player.Team.Name) or "Home"
if targetSelfHoop then return (team == "Home") and HOOPS.Home or HOOPS.Away end
return (team == "Home") and HOOPS.Away or HOOPS.Home
end
local sliding = false
sliderKnob.MouseButton1Down:Connect(function() sliding = true end)
UserInputService.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then sliding = false end end)
UserInputService.InputChanged:Connect(function(i)
if sliding and i.UserInputType == Enum.UserInputType.MouseMovement then
local p = math.clamp((i.Position.X - sliderBack.AbsolutePosition.X) / sliderBack.AbsoluteSize.X, 0, 1)
sliderKnob.Position = UDim2.new(p, -10, 0.5, -10)
moveSpeed = math.floor(50 + (p * 450))
sliderLabel.Text = "Speed: "..moveSpeed
end
end)
local function controlBall()
if not isSystemActive then return end
local ball = findBasketball()
if not ball then statusLabel.Text = "Status: Ball Missing"; return end
ball.Anchored = false
ball.CanCollide = true
local char = player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if isBringMode and hrp then
statusLabel.Text = "Status: Bringing"; ball.Velocity = (hrp.Position + Vector3.new(0, 3, 0) - ball.Position).Unit * moveSpeed
return
end
statusLabel.Text = "Status: Dunking"
if currentState == "IDLE" or not currentTargetPos then currentState = "APPROACH_HOOP"; currentTargetPos = getTargetHoop() end
if currentState == "APPROACH_HOOP" then
local h = currentTargetPos + Vector3.new(0, hoverHeight, 0)
ball.Velocity = (h - ball.Position).Unit * dunkApproachSpeed
if (h - ball.Position).Magnitude < 8 then ball.Velocity = Vector3.zero; ball.CFrame = CFrame.new(currentTargetPos.X, h.Y, currentTargetPos.Z); currentState = "DUNKING" end
elseif currentState == "DUNKING" then
ball.Velocity = Vector3.new(0, -dunkDownSpeed, 0)
if ball.Position.Y <= currentTargetPos.Y then currentState = "BOUNCING"; currentBounces = 0; bounceDirection = 1; lastBounceCheckTime = tick() end
elseif currentState == "BOUNCING" then
ball.Velocity = Vector3.new(0, bounceSpeed * bounceDirection, 0)
ball.CFrame = CFrame.new(currentTargetPos.X, ball.Position.Y, currentTargetPos.Z)
if tick() - lastBounceCheckTime > 0.15 then
if (bounceDirection == 1 and ball.Position.Y >= currentTargetPos.Y + bounceHeight) or (bounceDirection == -1 and ball.Position.Y <= currentTargetPos.Y) then
lastBounceCheckTime = tick()
if bounceDirection == -1 then currentBounces = currentBounces + 1 end
if currentBounces >= requiredBounces then currentState = "APPROACH_HOOP"; currentTargetPos = getTargetHoop() else bounceDirection *= -1 end
end
end
end
end
powerBtn.MouseButton1Click:Connect(function()
isSystemActive = not isSystemActive
powerLabel.Text = isSystemActive and "Power: ON" or "Power: OFF"
powerFrame.BackgroundColor3 = isSystemActive and Color3.fromRGB(0, 200, 0) or Color3.fromRGB(200, 0, 0)
statusLabel.Text = isSystemActive and "Status: Online" or "Status: Offline"
statusLabel.TextColor3 = isSystemActive and Color3.new(0, 1, 0) or Color3.new(1, 0, 0)
if isSystemActive then local c = RunService.Heartbeat:Connect(controlBall) table.insert(activeConnections, c)
else for _, v in ipairs(activeConnections) do v:Disconnect() end activeConnections = {} end
end)
hoopBtn.MouseButton1Click:Connect(function() targetSelfHoop = not targetSelfHoop; hoopLabel.Text = targetSelfHoop and "Target: Home" or "Target: Enemy" end)
bringBtn.MouseButton1Click:Connect(function() isBringMode = not isBringMode; bringLabel.Text = isBringMode and "Bring: ON" or "Bring: OFF" end)
destroyBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end)
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