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Description
This bloxx league script is made by elite scripts with cool features such as boost, Ball and visuals. its also open source and you can use any executor for this.
Features
- + Boost
- + Ball
- + Visuals
- + Infinite Jump
- + SoftSpeed Assist
- + Soft Speed Factor
- + Ball Predictor
- + Predict Horizon
- + Landing Marker
- + Ball ESP
- + Ball Tracer
- + Ball Name
- + Ball Cam Assist
- + Boost Pad ESP
- + Goal ESP
- + Enemy Car ESP
- + Car Team Check
- + Fullbright
- + No Fog
- + Custom FOV
- + FOV value
- + Anti-AFK
- + Discord LED Footer
- + Auto Re-attach on Respawn
- + Force Re-scan Ball
Supported Executors
Xeno
Volt
Potassium
Wave
Delta
Solara
Opiumware
Codex
MacSploit
Vega X
Velocity
--[[
ELITE SCRIPTS · BLOXX LEAGUE
Rayfield UI · Elite purple branding (188, 78, 255)
Features:
Infinite Boost · Infinite Jump · Ball Predictor (trajectory + landing)
Ball ESP · Boost Pad ESP · Goal ESP · Soft Speed Assist
Auto Boost on Jump · Camera Ball Lock · Fullbright · Anti-AFK
Config save · Discord LED · Universal UNC
Works on: Xeno, JJSploit, Synapse, Wave, Solara, Fluxus, Delta,
Hydrogen, Codex, Krnl, Script-Ware, and every UNC executor
Keyless · free
]]
-- ======================== UNC / EXECUTOR COMPAT ========================
local function safeHttpGet(url)
local ok, res = pcall(function()
if syn and syn.request then
local r = syn.request({Url = url, Method = "GET"})
return r.Body
elseif http and http.request then
local r = http.request({Url = url, Method = "GET"})
return r.Body
elseif request then
local r = request({Url = url, Method = "GET"})
return r.Body
elseif http_request then
local r = http_request({Url = url, Method = "GET"})
return r.Body
elseif fluxus and fluxus.request then
local r = fluxus.request({Url = url, Method = "GET"})
return r.Body
else
return game:HttpGet(url)
end
end)
if ok and res then return res end
return game:HttpGet(url)
end
local Rayfield = loadstring(safeHttpGet("https://sirius.menu/rayfield"))()
if not Drawing then
pcall(function() Drawing = getgenv().Drawing or Drawing end)
end
local function safeDrawing(class)
if not Drawing then return nil end
local ok, obj = pcall(function() return Drawing.new(class) end)
if ok then return obj end
return nil
end
-- ======================== SERVICES ========================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local VirtualInputManager = game:GetService("VirtualInputManager")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
-- ======================== SETTINGS ========================
local S = {
-- Boost / Movement
InfiniteBoost = false,
InfiniteJump = false,
SoftSpeed = false,
SoftSpeedBoost = 0.35,
AutoBoostOnJump = false,
BoostAmount = 100, -- target boost value (0-100 style)
-- Ball
BallPredict = true,
PredictSeconds = 1.8, -- how far ahead to project
PredictSteps = 28, -- trajectory resolution
BallESP = true,
BallTracer = true,
BallName = true,
BallColor = Color3.fromRGB(188, 78, 255),
PredictColor = Color3.fromRGB(0, 255, 180),
LandingMarker = true,
-- Visual ESP
BoostPadESP = true,
BoostPadColor = Color3.fromRGB(0, 200, 255),
GoalESP = true,
GoalColor = Color3.fromRGB(255, 80, 80),
CarESP = false,
CarName = true,
CarDistance = true,
CarTeamCheck = true,
CarColor = Color3.fromRGB(188, 78, 255),
MaxESPDist = 1200,
-- Camera / QoL
BallCamAssist = false,
BallCamSmooth = 0.12,
FullBright = false,
NoFog = false,
CustomFOV = false,
FOVValue = 90,
-- Misc
AntiAFK = true,
AutoReattach = true,
DiscordLED = true,
DiscordLEDColor = Color3.fromRGB(188, 78, 255),
DiscordLink = "https://discord.gg/JyHTa3M7h",
}
-- ======================== STATE ========================
local espCache = {}
local predictLines = {}
local landingDot = nil
local ballTracer = nil
local ballLabel = nil
local connections = {}
local originalFog = nil
local originalAmb = nil
local originalBright = nil
-- Discord LED
local DiscordLEDText = safeDrawing("Text")
local DiscordLEDLine = safeDrawing("Line")
if DiscordLEDText then
DiscordLEDText.Text = "discord.gg/JyHTa3M7h"
DiscordLEDText.Size = 12
DiscordLEDText.Center = true
DiscordLEDText.Outline = true
DiscordLEDText.Color = S.DiscordLEDColor
DiscordLEDText.Transparency = 1
DiscordLEDText.Visible = S.DiscordLED
end
if DiscordLEDLine then
DiscordLEDLine.Thickness = 1
DiscordLEDLine.Color = S.DiscordLEDColor
DiscordLEDLine.Transparency = 0.55
DiscordLEDLine.Visible = S.DiscordLED
end
-- ======================== HELPERS ========================
local function getChar()
return LocalPlayer.Character
end
local function getHum()
local c = getChar()
return c and c:FindFirstChildOfClass("Humanoid")
end
local function getHRP()
local c = getChar()
return c and c:FindFirstChild("HumanoidRootPart")
end
local function isAlive(plr)
local c = plr.Character
if not c then return false end
local h = c:FindFirstChildOfClass("Humanoid")
return h and h.Health > 0
end
-- Find the match ball (common names across car-soccer games)
local function findBall()
local candidates = {
Workspace:FindFirstChild("Ball"),
Workspace:FindFirstChild("ball"),
Workspace:FindFirstChild("SoccerBall"),
Workspace:FindFirstChild("Football"),
Workspace:FindFirstChild("GameBall"),
Workspace:FindFirstChild("BallModel"),
}
for _, c in ipairs(candidates) do
if c then
if c:IsA("BasePart") then return c end
local part = c:FindFirstChildWhichIsA("BasePart") or c:FindFirstChild("Ball") or c.PrimaryPart
if part then return part end
end
end
-- deeper search
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") then
local n = string.lower(obj.Name)
if (n == "ball" or n == "soccerball" or n == "football" or n:find("ball")) and obj.Size.Magnitude > 4 then
return obj
end
end
end
return nil
end
-- Soft boost injection: try common attribute / value / remote paths
local function setBoost(value)
local char = getChar()
if not char then return end
-- Attribute paths
pcall(function()
if char:GetAttribute("Boost") ~= nil then char:SetAttribute("Boost", value) end
if char:GetAttribute("BoostAmount") ~= nil then char:SetAttribute("BoostAmount", value) end
if char:GetAttribute("BoostFuel") ~= nil then char:SetAttribute("BoostFuel", value) end
end)
-- Value objects
for _, v in ipairs(char:GetDescendants()) do
if v:IsA("NumberValue") or v:IsA("IntValue") then
local n = string.lower(v.Name)
if n:find("boost") or n:find("fuel") or n:find("nitro") then
pcall(function() v.Value = value end)
end
end
end
-- Player values
local plrVals = LocalPlayer:FindFirstChild("Values") or LocalPlayer:FindFirstChild("PlayerValues")
if plrVals then
for _, v in ipairs(plrVals:GetDescendants()) do
if (v:IsA("NumberValue") or v:IsA("IntValue")) and string.lower(v.Name):find("boost") then
pcall(function() v.Value = value end)
end
end
end
end
local function clearPredictDrawings()
for _, d in ipairs(predictLines) do
pcall(function() d:Remove() end)
end
predictLines = {}
if landingDot then pcall(function() landingDot:Remove() end) landingDot = nil end
end
local function projectTrajectory(ball, seconds, steps)
if not ball then return {} end
local pos = ball.Position
local vel = ball.AssemblyLinearVelocity
if vel.Magnitude < 0.05 then
vel = ball.Velocity or Vector3.zero
end
local grav = Workspace.Gravity
local dt = seconds / steps
local points = {pos}
for i = 1, steps do
vel = vel + Vector3.new(0, -grav, 0) * dt
pos = pos + vel * dt
-- simple ground bounce approximation
if pos.Y < 1.5 then
pos = Vector3.new(pos.X, 1.5, pos.Z)
vel = Vector3.new(vel.X * 0.85, -vel.Y * 0.55, vel.Z * 0.85)
end
table.insert(points, pos)
end
return points
end
-- ======================== UI ========================
local Window = Rayfield:CreateWindow({
Name = "Elite Scripts",
LoadingTitle = "Elite Scripts",
LoadingSubtitle = "Bloxx League · Elite",
Theme = "Default",
ConfigurationSaving = {
Enabled = true,
FolderName = "EliteScripts",
FileName = "BloxxLeague_Config"
},
Discord = { Enabled = false },
KeySystem = false
})
local HomeTab = Window:CreateTab("Home", 4483362458)
local BoostTab = Window:CreateTab("Boost / Move", 4483362458)
local BallTab = Window:CreateTab("Ball", 4483362458)
local VisualTab = Window:CreateTab("Visuals", 4483362458)
local MiscTab = Window:CreateTab("Misc", 4483362458)
local AboutTab = Window:CreateTab("About", 4483362458)
-- ---------- HOME ----------
HomeTab:CreateSection("Elite · Bloxx League")
HomeTab:CreateParagraph({
Title = "Status",
Content = "Infinite Boost · Infinite Jump · Ball Predictor · Ball ESP · Boost Pad ESP · Soft Speed · Ball Cam · Fullbright\nPaste into any UNC executor while in Bloxx League."
})
HomeTab:CreateParagraph({
Title = "Quick Start",
Content = "1. Enable Infinite Boost + Infinite Jump\n2. Turn on Ball Predictor + Ball ESP\n3. Optional: Soft Speed Assist + Ball Cam Assist\n4. Config auto-saves under EliteScripts folder"
})
HomeTab:CreateButton({
Name = "Copy Discord Invite",
Callback = function()
local link = S.DiscordLink
if setclipboard then
pcall(setclipboard, link)
Rayfield:Notify({Title = "Elite", Content = "Discord link copied", Duration = 3})
else
Rayfield:Notify({Title = "Elite", Content = link, Duration = 5})
end
end
})
-- ---------- BOOST / MOVE ----------
BoostTab:CreateSection("Boost")
BoostTab:CreateToggle({
Name = "Infinite Boost",
CurrentValue = S.InfiniteBoost,
Flag = "InfiniteBoost",
Callback = function(v) S.InfiniteBoost = v end
})
BoostTab:CreateSlider({
Name = "Boost Target Value",
Range = {50, 100},
Increment = 5,
CurrentValue = S.BoostAmount,
Flag = "BoostAmount",
Callback = function(v) S.BoostAmount = v end
})
BoostTab:CreateToggle({
Name = "Auto Boost on Jump",
CurrentValue = S.AutoBoostOnJump,
Flag = "AutoBoostOnJump",
Callback = function(v) S.AutoBoostOnJump = v end
})
BoostTab:CreateSection("Movement")
BoostTab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = S.InfiniteJump,
Flag = "InfiniteJump",
Callback = function(v) S.InfiniteJump = v end
})
BoostTab:CreateToggle({
Name = "Soft Speed Assist",
CurrentValue = S.SoftSpeed,
Flag = "SoftSpeed",
Callback = function(v) S.SoftSpeed = v end
})
BoostTab:CreateSlider({
Name = "Soft Speed Factor",
Range = {0.1, 0.8},
Increment = 0.05,
CurrentValue = S.SoftSpeedBoost,
Flag = "SoftSpeedBoost",
Callback = function(v) S.SoftSpeedBoost = v end
})
-- ---------- BALL ----------
BallTab:CreateSection("Ball Predictor")
BallTab:CreateToggle({
Name = "Ball Predictor (trajectory)",
CurrentValue = S.BallPredict,
Flag = "BallPredict",
Callback = function(v)
S.BallPredict = v
if not v then clearPredictDrawings() end
end
})
BallTab:CreateSlider({
Name = "Predict Horizon (sec)",
Range = {0.6, 3.0},
Increment = 0.1,
CurrentValue = S.PredictSeconds,
Flag = "PredictSeconds",
Callback = function(v) S.PredictSeconds = v end
})
BallTab:CreateToggle({
Name = "Landing Marker",
CurrentValue = S.LandingMarker,
Flag = "LandingMarker",
Callback = function(v) S.LandingMarker = v end
})
BallTab:CreateSection("Ball Visuals")
BallTab:CreateToggle({
Name = "Ball ESP",
CurrentValue = S.BallESP,
Flag = "BallESP",
Callback = function(v) S.BallESP = v end
})
BallTab:CreateToggle({
Name = "Ball Tracer",
CurrentValue = S.BallTracer,
Flag = "BallTracer",
Callback = function(v) S.BallTracer = v end
})
BallTab:CreateToggle({
Name = "Ball Name / Distance",
CurrentValue = S.BallName,
Flag = "BallName",
Callback = function(v) S.BallName = v end
})
BallTab:CreateToggle({
Name = "Ball Cam Assist",
CurrentValue = S.BallCamAssist,
Flag = "BallCamAssist",
Callback = function(v) S.BallCamAssist = v end
})
-- ---------- VISUALS ----------
VisualTab:CreateSection("Arena ESP")
VisualTab:CreateToggle({
Name = "Boost Pad ESP",
CurrentValue = S.BoostPadESP,
Flag = "BoostPadESP",
Callback = function(v) S.BoostPadESP = v end
})
VisualTab:CreateToggle({
Name = "Goal ESP",
CurrentValue = S.GoalESP,
Flag = "GoalESP",
Callback = function(v) S.GoalESP = v end
})
VisualTab:CreateToggle({
Name = "Enemy Car ESP",
CurrentValue = S.CarESP,
Flag = "CarESP",
Callback = function(v) S.CarESP = v end
})
VisualTab:CreateToggle({
Name = "Car Team Check",
CurrentValue = S.CarTeamCheck,
Flag = "CarTeamCheck",
Callback = function(v) S.CarTeamCheck = v end
})
VisualTab:CreateSection("World")
VisualTab:CreateToggle({
Name = "Fullbright",
CurrentValue = S.FullBright,
Flag = "FullBright",
Callback = function(v)
S.FullBright = v
if v then
originalBright = Lighting.Brightness
originalAmb = Lighting.Ambient
Lighting.Brightness = 2
Lighting.Ambient = Color3.fromRGB(180, 180, 180)
Lighting.OutdoorAmbient = Color3.fromRGB(180, 180, 180)
else
if originalBright then Lighting.Brightness = originalBright end
if originalAmb then Lighting.Ambient = originalAmb end
end
end
})
VisualTab:CreateToggle({
Name = "No Fog",
CurrentValue = S.NoFog,
Flag = "NoFog",
Callback = function(v)
S.NoFog = v
if v then
originalFog = Lighting.FogEnd
Lighting.FogEnd = 1e6
else
if originalFog then Lighting.FogEnd = originalFog end
end
end
})
VisualTab:CreateToggle({
Name = "Custom FOV",
CurrentValue = S.CustomFOV,
Flag = "CustomFOV",
Callback = function(v) S.CustomFOV = v end
})
VisualTab:CreateSlider({
Name = "FOV Value",
Range = {70, 120},
Increment = 1,
CurrentValue = S.FOVValue,
Flag = "FOVValue",
Callback = function(v) S.FOVValue = v end
})
-- ---------- MISC ----------
MiscTab:CreateSection("Utility")
MiscTab:CreateToggle({
Name = "Anti-AFK",
CurrentValue = S.AntiAFK,
Flag = "AntiAFK",
Callback = function(v) S.AntiAFK = v end
})
MiscTab:CreateToggle({
Name = "Discord LED Footer",
CurrentValue = S.DiscordLED,
Flag = "DiscordLED",
Callback = function(v)
S.DiscordLED = v
if DiscordLEDText then DiscordLEDText.Visible = v end
if DiscordLEDLine then DiscordLEDLine.Visible = v end
end
})
MiscTab:CreateToggle({
Name = "Auto Re-attach on Respawn",
CurrentValue = S.AutoReattach,
Flag = "AutoReattach",
Callback = function(v) S.AutoReattach = v end
})
MiscTab:CreateButton({
Name = "Force Re-scan Ball",
Callback = function()
local b = findBall()
Rayfield:Notify({
Title = "Elite",
Content = b and ("Ball found: " .. b:GetFullName()) or "Ball not found — try in match",
Duration = 4
})
end
})
-- ---------- ABOUT ----------
AboutTab:CreateSection("Elite Scripts")
AboutTab:CreateParagraph({
Title = "Bloxx League Build",
Content = "Infinite boost · infinite jump · ball trajectory predictor with landing marker · ball / boost-pad / goal ESP · soft CFrame speed · ball cam assist · fullbright · config save · Discord LED.\nUniversal UNC — any modern executor."
})
AboutTab:CreateParagraph({
Title = "Discord",
Content = "https://discord.gg/JyHTa3M7h"
})
AboutTab:CreateButton({
Name = "Copy Discord Invite",
Callback = function()
if setclipboard then
pcall(setclipboard, S.DiscordLink)
Rayfield:Notify({Title = "Elite", Content = "Copied", Duration = 2})
end
end
})
AboutTab:CreateParagraph({
Title = "Note",
Content = "Soft movement only (no BodyVelocity / WalkSpeed spam). Boost uses attribute + NumberValue paths common in car-soccer games. Predictor uses physics projection — best in freeplay / ranked matches."
})
-- ======================== CORE LOOPS ========================
-- Infinite Jump (JumpRequest)
UserInputService.JumpRequest:Connect(function()
if not S.InfiniteJump then return end
local hum = getHum()
if hum then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
if S.AutoBoostOnJump then
setBoost(S.BoostAmount)
end
end)
-- Anti-AFK
if S.AntiAFK then
pcall(function()
local vu = game:GetService("VirtualUser")
LocalPlayer.Idled:Connect(function()
if S.AntiAFK then
vu:CaptureController()
vu:ClickButton2(Vector2.new())
end
end)
end)
end
-- Main Heartbeat
RunService.Heartbeat:Connect(function(dt)
local hrp = getHRP()
local hum = getHum()
-- Infinite Boost
if S.InfiniteBoost then
setBoost(S.BoostAmount)
end
-- Soft Speed (CFrame nudge only — no WalkSpeed write)
if S.SoftSpeed and hrp and hum and hum.MoveDirection.Magnitude > 0.05 then
local dir = hum.MoveDirection
hrp.CFrame = hrp.CFrame + dir * S.SoftSpeedBoost
end
-- Custom FOV
if S.CustomFOV and Camera then
Camera.FieldOfView = S.FOVValue
end
-- Ball Cam Assist
if S.BallCamAssist then
local ball = findBall()
if ball and Camera then
local target = CFrame.lookAt(Camera.CFrame.Position, ball.Position)
Camera.CFrame = Camera.CFrame:Lerp(target, S.BallCamSmooth)
end
end
-- Discord LED position
if S.DiscordLED and DiscordLEDText then
local vs = Camera.ViewportSize
local cx, cy = vs.X / 2, vs.Y - 28
DiscordLEDText.Position = Vector2.new(cx, cy)
if DiscordLEDLine then
DiscordLEDLine.From = Vector2.new(cx - 88, cy + 10)
DiscordLEDLine.To = Vector2.new(cx + 88, cy + 10)
end
end
end)
-- RenderStepped — Ball Predictor + ESP
RunService.RenderStepped:Connect(function()
local ball = findBall()
local hrp = getHRP()
-- clear old predict lines each frame (rebuild)
clearPredictDrawings()
if ball and S.BallPredict then
local points = projectTrajectory(ball, S.PredictSeconds, S.PredictSteps)
for i = 1, #points - 1 do
local a = points[i]
local b = points[i + 1]
local sa, ona = Camera:WorldToViewportPoint(a)
local sb, onb = Camera:WorldToViewportPoint(b)
if ona or onb then
local line = safeDrawing("Line")
if line then
line.From = Vector2.new(sa.X, sa.Y)
line.To = Vector2.new(sb.X, sb.Y)
line.Color = S.PredictColor
line.Thickness = 1.6
line.Transparency = 0.25
line.Visible = true
table.insert(predictLines, line)
end
end
end
if S.LandingMarker and #points > 0 then
local last = points[#points]
local sp, on = Camera:WorldToViewportPoint(last)
if on then
landingDot = safeDrawing("Circle")
if landingDot then
landingDot.Position = Vector2.new(sp.X, sp.Y)
landingDot.Radius = 7
landingDot.Color = S.PredictColor
landingDot.Filled = true
landingDot.Transparency = 0.35
landingDot.Visible = true
landingDot.NumSides = 16
end
end
end
end
-- Ball ESP / Tracer / Name
if ball and (S.BallESP or S.BallTracer or S.BallName) then
local sp, onScreen = Camera:WorldToViewportPoint(ball.Position)
if onScreen then
if S.BallESP then
local box = safeDrawing("Square")
if box then
local size = math.clamp(2200 / (sp.Z + 1), 12, 48)
box.Size = Vector2.new(size, size)
box.Position = Vector2.new(sp.X - size / 2, sp.Y - size / 2)
box.Color = S.BallColor
box.Thickness = 1.4
box.Filled = false
box.Transparency = 0.2
box.Visible = true
table.insert(predictLines, box) -- reuse cleanup list
end
end
if S.BallTracer and hrp then
local from = Camera:WorldToViewportPoint(hrp.Position)
local tr = safeDrawing("Line")
if tr then
tr.From = Vector2.new(from.X, from.Y)
tr.To = Vector2.new(sp.X, sp.Y)
tr.Color = S.BallColor
tr.Thickness = 1.2
tr.Transparency = 0.35
tr.Visible = true
table.insert(predictLines, tr)
end
end
if S.BallName and hrp then
local dist = (ball.Position - hrp.Position).Magnitude
local txt = safeDrawing("Text")
if txt then
txt.Text = string.format("BALL %.0fm", dist)
txt.Size = 14
txt.Center = true
txt.Outline = true
txt.Color = S.BallColor
txt.Position = Vector2.new(sp.X, sp.Y - 28)
txt.Visible = true
table.insert(predictLines, txt)
end
end
end
end
-- Boost Pad ESP (name heuristics)
if S.BoostPadESP then
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") then
local n = string.lower(obj.Name)
if n:find("boost") or n:find("pad") or n:find("nitro") or n:find("pickup") then
if obj.Size.Magnitude < 25 then
local sp, on = Camera:WorldToViewportPoint(obj.Position)
if on and sp.Z > 0 and sp.Z < S.MaxESPDist then
local c = safeDrawing("Circle")
if c then
c.Position = Vector2.new(sp.X, sp.Y)
c.Radius = 5
c.Color = S.BoostPadColor
c.Filled = true
c.Transparency = 0.4
c.Visible = true
c.NumSides = 12
table.insert(predictLines, c)
end
end
end
end
end
end
end
-- Goal ESP
if S.GoalESP then
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") then
local n = string.lower(obj.Name)
if n:find("goal") or n:find("net") or n:find("post") then
if obj.Size.Magnitude > 8 then
local sp, on = Camera:WorldToViewportPoint(obj.Position)
if on and sp.Z > 0 and sp.Z < S.MaxESPDist then
local t = safeDrawing("Text")
if t then
t.Text = "GOAL"
t.Size = 13
t.Center = true
t.Outline = true
t.Color = S.GoalColor
t.Position = Vector2.new(sp.X, sp.Y)
t.Visible = true
table.insert(predictLines, t)
end
end
end
end
end
end
end
-- Enemy Car ESP
if S.CarESP then
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and isAlive(plr) then
if S.CarTeamCheck and LocalPlayer.Team and plr.Team and LocalPlayer.Team == plr.Team then
-- skip teammate
else
local char = plr.Character
local root = char and (char:FindFirstChild("HumanoidRootPart") or char.PrimaryPart)
if root then
local sp, on = Camera:WorldToViewportPoint(root.Position)
if on and sp.Z > 0 and sp.Z < S.MaxESPDist then
local dist = hrp and (root.Position - hrp.Position).Magnitude or 0
if S.CarName then
local t = safeDrawing("Text")
if t then
t.Text = string.format("%s %.0fm", plr.Name, dist)
t.Size = 13
t.Center = true
t.Outline = true
t.Color = S.CarColor
t.Position = Vector2.new(sp.X, sp.Y - 18)
t.Visible = true
table.insert(predictLines, t)
end
end
local box = safeDrawing("Square")
if box then
local size = math.clamp(1800 / (sp.Z + 1), 10, 40)
box.Size = Vector2.new(size * 1.4, size)
box.Position = Vector2.new(sp.X - size * 0.7, sp.Y - size * 0.5)
box.Color = S.CarColor
box.Thickness = 1.2
box.Filled = false
box.Transparency = 0.25
box.Visible = true
table.insert(predictLines, box)
end
end
end
end
end
end
end
end)
-- Character re-attach
LocalPlayer.CharacterAdded:Connect(function()
if S.AutoReattach then
task.wait(1.2)
-- loops already running; nothing else required
end
end)
Rayfield:Notify({
Title = "Elite Scripts",
Content = "Bloxx League loaded · Infinite Boost / Jump / Ball Predict ready",
Duration = 5
})
print("[ELITE] Bloxx League script loaded · discord.gg/JyHTa3M7h")
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Car Dealership Tycoon [Event]
CDT ESP script opensource code
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