1,491 views
Description
This is a script by me that is op and keyless i think only works for delta idk
Features
- + Brute force grab items
- + Esp
- + Speed changer
Supported Executors
Delta
local SG, Plrs, Ltg = Instance.new("ScreenGui", game:GetService("CoreGui")), game:GetService("Players"), game:GetService("Lighting")
local LP = Plrs.LocalPlayer
local F = Instance.new("Frame", SG)
F.BackgroundColor3 = Color3.fromRGB(25, 20, 15)
F.Size = UDim2.new(0, 220, 0, 280)
F.Position = UDim2.new(0.2, 0, 0.2, 0)
F.Active, F.Draggable = true, true
local T = Instance.new("TextLabel", F)
T.Size = UDim2.new(1, 0, 0, 30)
T.BackgroundColor3 = Color3.fromRGB(50, 30, 10)
T.Text, T.TextColor3, T.Font = "DIARHHEA JESUS HUB", Color3.fromRGB(245, 222, 179), Enum.Font.SourceSansBold
local Spd = Instance.new("TextBox", F)
Spd.Size = UDim2.new(0.9, 0, 0, 30)
Spd.Position = UDim2.new(0.05, 0, 0, 40)
Spd.PlaceholderText = "Type speed (e.g. 50)..."
local curSpd = 16
Spd.FocusLost:Connect(function() curSpd = tonumber(Spd.Text) or 16 end)
task.spawn(function() while task.wait(0.2) do if LP.Character and LP.Character:FindFirstChild("Humanoid") then LP.Character.Humanoid.WalkSpeed = curSpd end end end)
local states, objects, orig = {esp=false, fb=false, jscare=false}, {}, {Ltg.Ambient, Ltg.OutdoorAmbient, Ltg.Brightness, Ltg.ClockTime}
local function btn(txt, pos, key, click)
local b = Instance.new("TextButton", F)
b.Size = UDim2.new(0.9, 0, 0, 30)
b.Position = UDim2.new(0.05, 0, 0, pos)
b.Text = txt .. (click and "" or ": OFF")
b.BackgroundColor3 = click and Color3.fromRGB(0, 100, 150) or Color3.fromRGB(60, 40, 40)
b.TextColor3 = Color3.fromRGB(255, 255, 255)
b.Font = Enum.Font.SourceSansBold
b.MouseButton1Click:Connect(function()
if click then click(b) return end
states[key] = not states[key]
b.Text = txt .. (states[key] and ": ON" or ": OFF")
b.BackgroundColor3 = states[key] and Color3.fromRGB(40, 80, 40) or Color3.fromRGB(60, 40, 40)
end)
end
btn("X-Ray / ESP", 80, "esp")
btn("Fullbright", 115, "fb")
btn("🔑 Brute-Force Grab Items", 150, nil, function(b)
if not (LP.Character and LP.Character:FindFirstChild("HumanoidRootPart")) then return end
local rp = LP.Character.HumanoidRootPart
local old = rp.CFrame
b.Text = "Grabbing... Wait"
b.BackgroundColor3 = Color3.fromRGB(150, 100, 0)
for _, o in pairs(workspace:GetDescendants()) do
local n = o.Name:lower()
if (n:match("key") or n:match("card") or n:match("tool") or n:match("crowbar") or n:match("fuse")) and not o:IsDescendantOf(LP.Character) and not (n:match("wall") or n:match("floor") or n:match("cube")) then
local p = o:IsA("BasePart") and o or o:FindFirstChildWhichIsA("BasePart")
if p then
p.Anchored, p.CanCollide = false, false
rp.CFrame = p.CFrame
task.wait(0.1)
local pr = o:FindFirstChildWhichIsA("ProximityPrompt", true)
if pr then
pr.HoldDuration = 0
if fireproximityprompt then fireproximityprompt(pr) end
task.spawn(function() pr:InputBegan(Enum.UserInputType.Keyboard) task.wait(0.05) pr:InputEnded(Enum.UserInputType.Keyboard) end)
end
if o:FindFirstChildOfClass("TouchTransmitter") or p:FindFirstChildOfClass("TouchTransmitter") then
firetouchinterest(rp, p, 0) task.wait(0.05) firetouchinterest(rp, p, 1)
end
local cd = o:FindFirstChildWhichIsA("ClickDetector", true)
if cd and fireclickdetector then fireclickdetector(cd) end
task.wait(0.1)
end
end
end
rp.CFrame = old
b.Text = "🔑 Brute-Force Grab Items"
b.BackgroundColor3 = Color3.fromRGB(0, 100, 150)
end)
task.spawn(function()
while task.wait(2) do
for _, v in pairs(objects) do if v then v:Destroy() end end; objects = {}
if not states.esp then continue end
for _, o in pairs(workspace:GetDescendants()) do
if o:IsDescendantOf(F) or (not o:IsA("BasePart") and not o:IsA("Model")) or o.Name:match("Cube") or o.Name:match("Mesh") or o.Name:match("Wall") or o.Name:match("Floor") then continue end
local n, isAnim = o.Name:lower(), o:IsA("Model") and (o.Name:lower():match("paulie") or o.Name:lower():match("animatronic") or (o:FindFirstChild("Humanoid") and o.Name ~= LP.Name))
local isItem = n:match("key") or n:match("card") or n:match("tool") or n:match("vhs") or n:match("table")
if isAnim or isItem then
local h = Instance.new("Highlight", o); h.FillColor, h.FillTransparency = isAnim and Color3.fromRGB(255, 0, 0) or Color3.fromRGB(0, 255, 255), 0.5; table.insert(objects, h)
local r = o:IsA("BasePart") and o or o:FindFirstChildWhichIsA("BasePart")
if r then
local bb = Instance.new("BillboardGui", r); bb.Size, bb.AlwaysOnTop = UDim2.new(0, 100, 0, 30), true; bb.StudsOffset = Vector3.new(0, 2, 0)
local tl = Instance.new("TextLabel", bb); tl.Size, tl.BackgroundTransparency, tl.Text, tl.TextColor3, tl.Font, tl.TextSize = UDim2.new(1, 0, 1, 0), 1, o.Name, h.FillColor, Enum.Font.SourceSansBold, 12; table.insert(objects, bb)
end
end
end
end
end)
task.spawn(function()
while task.wait(0.4) do
if states.fb then Ltg.Ambient, Ltg.OutdoorAmbient, Ltg.Brightness, Ltg.ClockTime = Color3.fromRGB(255, 255, 255), Color3.fromRGB(255, 255, 255), 2, 14
else Ltg.Ambient, Ltg.OutdoorAmbient, Ltg.Brightness, Ltg.ClockTime = orig[1], orig[2], orig[3], orig[4] end
local pGui = LP:WaitForChild("PlayerGui", 2)
if pGui then
for _, g in pairs(pGui:GetChildren()) do
if g:IsA("ScreenGui") and (g.Name:lower():match("scare") or g.Name:lower():match("jump")) then g:Destroy() end
end
end
if LP.Character and LP.Character:FindFirstChild("Humanoid") and LP.Character.Humanoid.Health <= 0 then LP:LoadCharacter() end
end
end)
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