1,735 views
Description
This simple script will help you to change the speed for unlimited wins. but remember when you will be on the track change speed to much higher numbers as in the image. dont change in thousands otherwise you will face lag.
Features
- + speed changer
Supported Executors
Xeno
Volt
Potassium
Wave
Delta
Solara
Opiumware
Codex
MacSploit
Vega X
Velocity
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
-- GUI Setup
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "SpeedChangerGUI"
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 250, 0, 120)
frame.Position = UDim2.new(0.5, -125, 0.6, 0)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = false -- We'll implement custom dragging
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 30)
title.Text = "Speed Changer"
title.TextColor3 = Color3.new(1,1,1)
title.BackgroundTransparency = 1
title.Font = Enum.Font.SourceSansBold
title.TextScaled = true
local textbox = Instance.new("TextBox", frame)
textbox.Position = UDim2.new(0.1, 0, 0.4, 0)
textbox.Size = UDim2.new(0.8, 0, 0.25, 0)
textbox.PlaceholderText = "Enter speed"
textbox.Text = ""
textbox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
textbox.TextColor3 = Color3.new(1,1,1)
textbox.Font = Enum.Font.SourceSans
textbox.TextScaled = true
local applyButton = Instance.new("TextButton", frame)
applyButton.Position = UDim2.new(0.1, 0, 0.7, 0)
applyButton.Size = UDim2.new(0.8, 0, 0.2, 0)
applyButton.Text = "Apply Speed"
applyButton.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
applyButton.TextColor3 = Color3.new(1,1,1)
applyButton.Font = Enum.Font.SourceSansBold
applyButton.TextScaled = true
local currentSpeed = 0
applyButton.MouseButton1Click:Connect(function()
local newSpeed = tonumber(textbox.Text)
if newSpeed then
currentSpeed = newSpeed
end
end)
RunService.RenderStepped:Connect(function()
if character and hrp then
hrp.Velocity = hrp.CFrame.LookVector * currentSpeed
end
end)
-- Dragging functionality
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
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