2,248 views
Description
It has several functions that allow you to surprise other players.
Features
- + Tp all
- + Tp alvo
- + Goto alvo
- + Speed Increased
- + Esp
-- Carrega a versão mais recente da AquaUI
local AquaUI = loadstring(game:HttpGet("https://gist.githubusercontent.com/marcossilvasilva3456789-commits/1e745d8c6d417ca5ac1f2057569f81c2/raw/6e4d6015fd4846f897c552de2290343ffc526777/pasbevos%2520library%2520atualizado%2520beta%2520v2"))()
-- Criar o menu
local menu = AquaUI:CreateWindow("Zerax Hub", UDim2.new(0, 650, 0, 550))
-- Serviços
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
-- ============================================
-- ABA: HUMANOID (character manipulation)
-- ============================================
local HumanoidTab = menu:CreateTab("Humanoid")
-- Função auxiliar para obter o Humanoid local
local function getLocalHumanoid()
local char = LocalPlayer.Character
if char then return char:FindFirstChildOfClass("Humanoid") end
end
-- ===== Secção: Movement =====
local secMovement = menu:CreateSection(HumanoidTab, "⚡ Movement")
-- ---------- Double Speed ----------
local baseWalkSpeed = 16
local speedToggle = false
local speedConnection = nil
local function startSpeedConnection()
if speedConnection then speedConnection:Disconnect() end
speedConnection = RunService.Heartbeat:Connect(function()
if not speedToggle then return end
local h = getLocalHumanoid()
if h and math.abs(h.WalkSpeed - baseWalkSpeed * 2) > 0.01 then
h.WalkSpeed = baseWalkSpeed * 2
end
end)
end
menu:AddToggle(secMovement, {
Title = "Double Speed",
Description = "Doubles WalkSpeed and prevents it from dropping",
Default = false,
Callback = function(val)
speedToggle = val
local hum = getLocalHumanoid()
if val then
if hum then
baseWalkSpeed = hum.WalkSpeed
hum.WalkSpeed = baseWalkSpeed * 2
end
startSpeedConnection()
else
if speedConnection then speedConnection:Disconnect(); speedConnection = nil end
if hum then hum.WalkSpeed = baseWalkSpeed end
end
end
})
-- ---------- Double Jump ----------
local baseJumpPower = 50
local jumpToggle = false
local jumpConnection = nil
local function startJumpConnection()
if jumpConnection then jumpConnection:Disconnect() end
jumpConnection = RunService.Heartbeat:Connect(function()
if not jumpToggle then return end
local h = getLocalHumanoid()
if h and math.abs(h.JumpPower - baseJumpPower * 2) > 0.01 then
h.JumpPower = baseJumpPower * 2
end
end)
end
menu:AddToggle(secMovement, {
Title = "Double Jump",
Description = "Doubles JumpPower and prevents it from dropping",
Default = false,
Callback = function(val)
jumpToggle = val
local hum = getLocalHumanoid()
if val then
if hum then
baseJumpPower = hum.JumpPower
hum.JumpPower = baseJumpPower * 2
end
startJumpConnection()
else
if jumpConnection then jumpConnection:Disconnect(); jumpConnection = nil end
if hum then hum.JumpPower = baseJumpPower end
end
end
})
-- ---------- Infinite Jump ----------
local infJumpEnabled = false
local jumpRequestConnection = nil
local function hookInfiniteJump()
if jumpRequestConnection then jumpRequestConnection:Disconnect() end
jumpRequestConnection = UserInputService.JumpRequest:Connect(function()
if not infJumpEnabled then return end
local h = getLocalHumanoid()
if h then
h:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end
menu:AddToggle(secMovement, {
Title = "Infinite Jump",
Description = "Allows you to jump in the air (press jump key)",
Default = false,
Callback = function(val)
infJumpEnabled = val
if val then
hookInfiniteJump()
else
if jumpRequestConnection then jumpRequestConnection:Disconnect(); jumpRequestConnection = nil end
end
end
})
-- Reaplica tudo quando o personagem renasce
LocalPlayer.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
if infJumpEnabled then hookInfiniteJump() end
if speedToggle then
if hum then hum.WalkSpeed = baseWalkSpeed * 2 end
startSpeedConnection()
end
if jumpToggle then
if hum then hum.JumpPower = baseJumpPower * 2 end
startJumpConnection()
end
end)
-- ===== Player Selection & Goto =====
local secPlayers = menu:CreateSection(HumanoidTab, "👥 Player Selector")
local targetPlayer = nil
local playerDropdown = nil
local function getPlayerNames()
local names = {}
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer then
table.insert(names, plr.Name)
end
end
if #names == 0 then table.insert(names, "No players") end
return names
end
local function createPlayerDropdown()
local names = getPlayerNames()
playerDropdown = menu:AddDropdown(secPlayers, {
Title = "Select Target",
Options = names,
Default = names[1] or "No players",
Callback = function(opt)
for _, p in ipairs(Players:GetPlayers()) do
if p.Name == opt then
targetPlayer = p
break
end
end
end
})
end
createPlayerDropdown()
menu:CreateButton(secPlayers, {
Title = "🔄 Refresh List",
Callback = function()
local newNames = getPlayerNames()
if playerDropdown and playerDropdown.Update then
playerDropdown:Update(newNames)
else
pcall(function() playerDropdown:Destroy() end)
createPlayerDropdown()
end
AquaUI:Notify({Title = "Player List", Description = "List updated", Duration = 2})
end
})
menu:AddSeparator(secPlayers)
menu:CreateButton(secPlayers, {
Title = "Goto Player",
Description = "Teleport next to the selected player",
Callback = function()
if not targetPlayer then
AquaUI:Notify({Title = "Error", Description = "No player selected", Duration = 2})
return
end
local targetChar = targetPlayer.Character
if not targetChar or not targetChar:FindFirstChild("HumanoidRootPart") then
AquaUI:Notify({Title = "Error", Description = "Target character not loaded", Duration = 2})
return
end
local myChar = LocalPlayer.Character
if not myChar or not myChar:FindFirstChild("HumanoidRootPart") then
AquaUI:Notify({Title = "Error", Description = "Your character not loaded", Duration = 2})
return
end
local targetRoot = targetChar.HumanoidRootPart
local myRoot = myChar.HumanoidRootPart
myRoot.CFrame = targetRoot.CFrame * CFrame.new(3, 0, 0)
AquaUI:Notify({Title = "Teleported", Description = "You are now next to "..targetPlayer.Name, Duration = 2})
end
})
-- ============================================
-- ABA: CATCHER (TP mechanics)
-- ============================================
local CatcherTab = menu:CreateTab("Catcher")
local secCatcher = menu:CreateSection(CatcherTab, "🌀 Teleport Control")
local function getLocalRoot()
local char = LocalPlayer.Character
return char and char:FindFirstChild("HumanoidRootPart")
end
local function getTargetRoot(targetPlr)
local char = targetPlr.Character
return char and char:FindFirstChild("HumanoidRootPart")
end
-- ---------- TP All ----------
local tpAllEnabled = false
local tpAllThread = nil
local function tpAllLoop()
while tpAllEnabled do
local localRoot = getLocalRoot()
if localRoot then
local others = {}
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then table.insert(others, p) end
end
for _, plr in ipairs(others) do
if not tpAllEnabled then break end
local targetRoot = getTargetRoot(plr)
if targetRoot then
localRoot.CFrame = targetRoot.CFrame
localRoot.Velocity = Vector3.zero
localRoot.RotVelocity = Vector3.zero
pcall(function()
sethiddenproperty(localRoot, "PhysicsRepRootPart", targetRoot)
end)
end
task.wait(0.2)
end
end
task.wait()
end
end
menu:AddToggle(secCatcher, {
Title = "TP All",
Description = "Continuously teleports you inside every player (0.2s each)",
Default = false,
Callback = function(val)
tpAllEnabled = val
if val then
AquaUI:Notify({Title = "TP All", Description = "Activated", Duration = 2})
tpAllThread = task.spawn(tpAllLoop)
else
if tpAllThread then task.cancel(tpAllThread) end
AquaUI:Notify({Title = "TP All", Description = "Deactivated", Duration = 2})
end
end
})
-- ---------- TP Automatically ----------
local tpAutoEnabled = false
local tpAutoThread = nil
local function tpAutoLoop()
local currentIndex = 1
local lastSwitch = tick()
while tpAutoEnabled do
local localRoot = getLocalRoot()
if localRoot then
local others = {}
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then table.insert(others, p) end
end
if #others > 0 then
local now = tick()
if now - lastSwitch >= 0.4 then
local target = others[currentIndex]
if target then
local targetRoot = getTargetRoot(target)
if targetRoot then
localRoot.CFrame = targetRoot.CFrame
localRoot.Velocity = Vector3.zero
localRoot.RotVelocity = Vector3.zero
pcall(function()
sethiddenproperty(localRoot, "PhysicsRepRootPart", targetRoot)
end)
end
end
currentIndex = currentIndex + 1
if currentIndex > #others then
currentIndex = 1
end
lastSwitch = now
end
end
end
task.wait()
end
end
menu:AddToggle(secCatcher, {
Title = "TP Automatically",
Description = "Auto teleport to players one by one, 0.4s repeat, 0.1s inside",
Default = false,
Callback = function(val)
tpAutoEnabled = val
if val then
AquaUI:Notify({Title = "TP Automatically", Description = "Enabled", Duration = 2})
tpAutoThread = task.spawn(tpAutoLoop)
else
if tpAutoThread then task.cancel(tpAutoThread) end
AquaUI:Notify({Title = "TP Automatically", Description = "Disabled", Duration = 2})
end
end
})
-- ============================================
-- ABA: ESP (Player ESP)
-- ============================================
local EspTab = menu:CreateTab("ESP")
local secEsp = menu:CreateSection(EspTab, "👁️ ESP Settings")
local espEnabled = false
local showRedOnly = false
local showBlueOnly = false
-- Armazena objetos de ESP para cada jogador
local espObjects = {} -- [player] = { highlight, billboard, connection }
local function getTeamColor(player)
-- Tenta identificar time pela propriedade TeamColor
if player.Team and player.Team.TeamColor then
local color = player.Team.TeamColor.Color
-- Simplificação: se o tom for próximo de vermelho ou azul
if color.r > 0.8 and color.g < 0.3 and color.b < 0.3 then
return Color3.new(1, 0, 0) -- Red
elseif color.b > 0.8 and color.r < 0.3 and color.g < 0.3 then
return Color3.new(0, 0, 1) -- Blue
end
end
-- Fallback: se o nome do time contiver "Red" ou "Blue"
if player.Team then
local name = player.Team.Name:lower()
if name:find("red") then return Color3.new(1, 0, 0) end
if name:find("blue") then return Color3.new(0, 0, 1) end
end
return Color3.new(1, 1, 1) -- White (unknown)
end
local function shouldShow(player)
if not espEnabled then return false end
if player == LocalPlayer then return false end
local color = getTeamColor(player)
local isRed = (color.r > 0.9 and color.g < 0.1 and color.b < 0.1)
local isBlue = (color.b > 0.9 and color.r < 0.1 and color.g < 0.1)
if showRedOnly and showBlueOnly then
return true
elseif showRedOnly then
return isRed
elseif showBlueOnly then
return isBlue
else
return true
end
end
local function createESP(player)
if espObjects[player] then return end
local function setup()
local char = player.Character
if not char then return end
local root = char:FindFirstChild("HumanoidRootPart")
local head = char:FindFirstChild("Head")
if not root or not head then return end
-- Highlight (caixa 3D)
local highlight = Instance.new("Highlight")
highlight.Name = "ESP_Highlight"
highlight.FillTransparency = 1
highlight.OutlineTransparency = 0
highlight.OutlineColor = getTeamColor(player)
highlight.Parent = char
-- BillboardGui para nome e distância
local billboard = Instance.new("BillboardGui")
billboard.Name = "ESP_Billboard"
billboard.AlwaysOnTop = true
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 2.5, 0)
billboard.Parent = head
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.TextColor3 = Color3.new(1, 1, 1)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.SourceSansBold
label.TextScaled = true
label.Size = UDim2.new(1, 0, 1, 0)
label.Parent = billboard
local connection
connection = RunService.RenderStepped:Connect(function()
if not player.Parent then
connection:Disconnect()
return
end
local currentChar = player.Character
if not currentChar or currentChar ~= char then
-- Personagem mudou
connection:Disconnect()
espObjects[player] = nil
if shouldShow(player) then
createESP(player)
end
return
end
if not shouldShow(player) then
highlight.Enabled = false
billboard.Enabled = false
return
else
highlight.Enabled = true
billboard.Enabled = true
end
local myRoot = getLocalRoot()
local targetRoot = root
if myRoot and targetRoot then
local dist = (myRoot.Position - targetRoot.Position).Magnitude
label.Text = string.format("%s\n[%.0f studs]", player.Name, dist)
else
label.Text = player.Name
end
highlight.OutlineColor = getTeamColor(player)
end)
espObjects[player] = {
highlight = highlight,
billboard = billboard,
connection = connection
}
end
if player.Character then
setup()
end
player.CharacterAdded:Connect(function(char)
if shouldShow(player) then
-- Limpa objetos antigos se existirem
if espObjects[player] then
local old = espObjects[player]
if old.highlight then old.highlight:Destroy() end
if old.billboard then old.billboard:Destroy() end
if old.connection then old.connection:Disconnect() end
espObjects[player] = nil
end
setup()
end
end)
end
local function removeESP(player)
local obj = espObjects[player]
if not obj then return end
if obj.highlight then obj.highlight:Destroy() end
if obj.billboard then obj.billboard:Destroy() end
if obj.connection then obj.connection:Disconnect() end
espObjects[player] = nil
end
local function refreshAllESP()
for _, player in ipairs(Players:GetPlayers()) do
if shouldShow(player) then
if not espObjects[player] then
createESP(player)
end
else
removeESP(player)
end
end
end
-- Conexões de jogadores
Players.PlayerAdded:Connect(function(player)
if shouldShow(player) then
createESP(player)
end
player:GetPropertyChangedSignal("Team"):Connect(function()
if espEnabled then
refreshAllESP()
end
end)
end)
Players.PlayerRemoving:Connect(function(player)
removeESP(player)
end)
-- Toggles da UI
menu:AddToggle(secEsp, {
Title = "ESP Enabled",
Description = "Turns the ESP system on/off",
Default = false,
Callback = function(val)
espEnabled = val
if val then
refreshAllESP()
else
for player, _ in pairs(espObjects) do
removeESP(player)
end
end
end
})
menu:AddToggle(secEsp, {
Title = "Show Red Team Only",
Description = "Only highlight players on the Red team",
Default = false,
Callback = function(val)
showRedOnly = val
if espEnabled then refreshAllESP() end
end
})
menu:AddToggle(secEsp, {
Title = "Show Blue Team Only",
Description = "Only highlight players on the Blue team",
Default = false,
Callback = function(val)
showBlueOnly = val
if espEnabled then refreshAllESP() end
end
})
local CreditTab = menu:CreateTab("Credit")
local secCredit = menu:CreateSection(CreditTab, "Credits")
menu:AddLabel(secCredit, {
Title = "Creator: swat07_script"
})
menu:AddLabel(secCredit, {
Title = "Discord Server: https://discord.gg/vArYQrx4A"
})
menu:AddLabel(secCredit, {
Title = "Discord Owner: krnl"
})
menu:AddLabel(secCredit, {
Title = "Usernames: Krnl_oficial | Swat07_oficial"
})
menu:AddLabel(secCredit, {
Title = "Anyone who wants to join the Discord server, enter here"
})
Script worked? 🚀 Boost it to #1 so others find it too.
Similar Scripts
2,223
6 months ago
Free
🤪Super Epic Crazy Tag
Super Epic Crazy Tag Script Keyless
403
10 hours ago
Free
Forsaken
Kuurax hub Forsaken Script OP (No Key)
751
17 hours ago
Free
Rivals
LowHub Rivals script keyless | Aimbot, Hitbox
559
17 hours ago
Free
Tap Simulator REBORN
Tap Simulator REBORN keyless Script By Kuurax Hub
494
19 hours ago
Free
Flee the Facility
Flee the Facility script by Pinokio | Beast mode
379
19 hours ago
Free
Garden Tower Defense
Garden Tower Defense Hub By Kero (No Key Required)
🚀
Log in to boost
Boosting rockets this script to #1 on the homepage. A free account takes 30 seconds.
Log in
🚀
Out of boosts!
Grab boosts and rocket your favorite scripts to the top — plus join the booster wall with the RGB ring.
⚡ Go Pro — 10 boosts/month + zero ads
🚀
Boost this script?
It jumps to #1 in Recent Scripts and your avatar joins the booster wall.
🚀
Boosted! You're awesome 💜
Comments (0)
Log in to add a comment.